Geometry
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Geometry
Here you can edit the geometry and the orientation of the room. Any changes will be visible directly in the 3D view.
Length The length of the room, inside measurement [m]. Editable for shoebox shaped rooms.
Width The width of the room, inside measurement [m]. Editable for shoebox shaped rooms.
Height The height of the room, inside measurement [m]. Editable for shoebox shaped and prismatic rooms.
Editing room geometry
Clicking the “Edit” button will open a 2D editor where the rectangular shape of a prismatic room can be edited into an arbitrary polygon. This option is unavailable for rooms with locked geometry. The perimeter of the room is shown as a polyline. A polyline consists of line segments and break points, the latter marked by small rectangles. The polyline can be edited as follows, generally using the left mouse button:
- Its breakpoints can be dragged to the desired positions for the room’s corners.
- Its line segments can be dragged to the desired positions for the room’s walls.
- A new breakpoint can be introduced by clicking on or close to the line.
- An existing breakpoint can be deleted by clicking on it.
- Breakpoints for non-right-angled corners can be introduced by holding down the Ctrl-key and simultaneously clicking on a line segment.
Coordinates of each breakpoint is shown in the table to the left. Here, more exact numerical values of coordinates may be entered directly.

Figure 3.
Room multiplier The number of identical rooms in the building. Used to scale the load of a room to provide an appropriate load for the systems.
Floor area The total floor area of the room/rooms in the building. Changing this will only affect the Room multiplier.
Orientation Change the orientation of the room with respect to north [°].
Orientation widget Another way to set room orientation by selecting corresponding radio button.
Rename Change the name of the selected room.